
Google: Design Interventions for College-age iPhone Users
Context
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This project is under NDA
Through Design Consulting at Cornell, I’m leading an 8-person team to develop a three-stage mixed-method research program focused on engaging users with Google products.
I’m guiding the design, refinement, and testing of conceptual interventions based on research findings and stakeholder feedback.

Key Takeaways
Designing for ourselves required a different kind of empathy
UX classes often teach us, ‘Don’t design for yourself.’ But in this project, our team was part of the target audience: Gen Z college students. I learned to use our firsthand experiences as hypotheses rather than universal truths, then step back and test which assumptions were actually shared by other students.
The experience extends beyond a single interface
I entered the project thinking primarily about UI/UX, but our interventions also touched marketing, communication, and ecosystem strategy. Exploring ideas across NotebookLM, Gemini, Maps, Chrome, Calendar, and Gmail taught me to design connected touchpoints around a student’s day, not isolated features on a single screen.